扣子智能体
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coze_studio/idl/app/search.thrift

151 lines
4.6 KiB

namespace go app.intelligence
include "../base.thrift"
include "common_struct/intelligence_common_struct.thrift"
include "common_struct/common_struct.thrift"
enum OrderBy {
UpdateTime = 0
CreateTime = 1
PublishTime = 2
}
enum OceanProjectOrderBy {
UpdateTime = 0
CreateTime = 1
}
enum SearchScope {
All = 0,
CreateByMe = 1,
}
struct GetDraftIntelligenceListOption {
1: bool need_replica, //need personal version Bot data
}
struct GetDraftIntelligenceListRequest {
1: required i64 space_id (agw.js_conv="str", api.js_conv="true"),
2: optional string name,
3: optional bool has_published,
4: optional list<intelligence_common_struct.IntelligenceStatus> status,
5: optional list<intelligence_common_struct.IntelligenceType> types,
6: optional SearchScope search_scope,
51: optional bool is_fav,
52: optional bool recently_open,
99: optional GetDraftIntelligenceListOption option,
100: optional OrderBy order_by,
101: optional string cursor_id,
102: optional i32 size,
255: optional base.Base Base
}
struct IntelligencePublishInfo {
1: string publish_time,
2: bool has_published,
3: list<common_struct.ConnectorInfo> connectors,
}
struct IntelligencePermissionInfo {
1: bool in_collaboration,
2: bool can_delete, // can delete
3: bool can_view, // Whether the current user can view it, the current judgment logic is whether the user is in the space where the bot is located
}
struct FavoriteInfo {
1: bool is_fav, // Whether to collect; use the collection list
2: string fav_time, // Collection time; collection list use
}
enum BotMode {
SingleMode = 0
MultiMode = 1
WorkflowMode = 2
}
struct OtherInfo {
1: string recently_open_time, // Last opened time; used when recently opened filter
2: BotMode bot_mode, // Only bot type returns
}
struct Intelligence {
1: intelligence_common_struct.IntelligenceBasicInfo basic_info, // Basic information
2: intelligence_common_struct.IntelligenceType type, // Agent Type
3: IntelligencePublishInfo publish_info, // Agent publishes information, optional
4: common_struct.User owner_info, // Agent owner information, optional
5: IntelligencePermissionInfo permission_info, // The current user's permission information to the agent, optional
}
// For the front end
struct IntelligenceData {
1: intelligence_common_struct.IntelligenceBasicInfo basic_info,
2: intelligence_common_struct.IntelligenceType type,
3: IntelligencePublishInfo publish_info,
4: IntelligencePermissionInfo permission_info,
5: common_struct.User owner_info,
6: common_struct.AuditInfo latest_audit_info,
7: FavoriteInfo favorite_info,
50: OtherInfo other_info,
}
struct DraftIntelligenceListData {
1: list<IntelligenceData> intelligences,
2: i32 total,
3: bool has_more,
4: string next_cursor_id,
}
struct GetDraftIntelligenceListResponse {
1: DraftIntelligenceListData data,
253: i32 code,
254: string msg,
255: optional base.BaseResp BaseResp (api.none="true"),
}
struct GetDraftIntelligenceInfoRequest {
1: i64 intelligence_id (agw.js_conv="str", api.js_conv="true"),
2: intelligence_common_struct.IntelligenceType intelligence_type,
3: optional i64 version (agw.js_conv="str", api.js_conv="true"), // Pass in when previewing the version
255: optional base.Base Base
}
struct GetDraftIntelligenceInfoData {
1: intelligence_common_struct.IntelligenceType intelligence_type,
2: intelligence_common_struct.IntelligenceBasicInfo basic_info,
3: optional IntelligencePublishInfo publish_info,
4: optional common_struct.User owner_info,
}
struct GetDraftIntelligenceInfoResponse {
1: GetDraftIntelligenceInfoData data,
253: i32 code,
254: string msg,
255: optional base.BaseResp BaseResp,
}
struct GetUserRecentlyEditIntelligenceRequest {
1: i32 size,
2: optional list<intelligence_common_struct.IntelligenceType> types,
3: optional string enterprise_id, // Enterprise ID
4: optional string organization_id, // organization id
255: optional base.Base Base
}
struct GetUserRecentlyEditIntelligenceData {
1: list<IntelligenceData> intelligence_info_list,
}
struct GetUserRecentlyEditIntelligenceResponse {
1: GetUserRecentlyEditIntelligenceData data,
253: i32 code,
254: string msg,
255: optional base.BaseResp BaseResp,
}